About This Game Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly -- like all dreams -- it ends, and Melrose must return to real life.Today is different, however. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.On her journey with the sparky ladybug Diamond, a warmhearted witch and a sassy secret agent, Melrose becomes the main player in an escalating battle between light and darkness that stretches beyond the world of dreams.This game features:Over 40 magical lands in an open world25+ hours of story-driven adventureSummon dream creatures and craft items45 beautiful original music tracksNumerous side-quests, secrets and puzzlesLoveable, unique charactersCustomizable skillsSupports mouse, controller / gamepad and keyboard controlsWhisper of a Rose features a wondrous, intricately detailed world. Take your time to explore, relax and have fun!The 2014 Version of Whisper of a Rose with Steam Achievements and Trading Cards.Other Games by RosePortal Games on Steam:Sweet Lily DreamsThe Princess' HeartUnraveled 1075eedd30 Title: Whisper of a RoseGenre: Adventure, Indie, RPGDeveloper:RosePortal GamesPublisher:DegicaRelease Date: 14 Nov, 2014 Whisper Of A Rose Activation Code [key] Whipser of a Rose is great, until you actually start playing it.In the opening scenes, I was immediately drawn into the game. Whisper of a Rose has an immersive narrative pulling from the real world into a fantasy one with a played out but fitting transition. Everything in the game is quite symbolic of the paralells between the real world and the dream world you enter. Melrose is a unique character to follow around as far as RPG worlds go, and the cast that was starting to form as I played through seemed at least not totally cheesy (but if the super powerful person who can't control their powers! trope bothers you, red flag). Unfortunately, once the opening scenes end and you actually start existing in the game world, the reality sets in that this not an exciting adventure, it's a typical JPRG grindquest without the tension relievers most of them typically throw in. I have to state before I get too far into this review, that I only played 5 hours of the gameplay. Maybe after the 5 hours I played, the game would magically become 200% better, but I find it doubtful. It's obvious from the get-go that the game was not very well play tested early on in the development process. If it was, the obvious feedback would have been that The areas within the game are far too large. How often do you hear people complaining about that in an RPG game? Typically when RPGs have large areas, when you go well off the beaten path, you are rewarded. This is something WoaR attempts to do, but fails miserably at. Let me paint the picture. You are going through the dungeons with your party, spamming the attack button on small groups of enemies because it literally takes less time to do that than to cast a spell that would kill the enemies in one hit (in addition to your turns refilling, your spells have their own cast bar. You also have to wait for every other characters turn to end before your spells go off). So you're going through the area, killing off the exact same enemies over and over and over and over and over again, trying to see if the path you're traveling on is the main one or a little detour. When you get to a dead end, you see a chest. "Ah, this isn't the right way, but maybe I'll get something cool!" you may think. But no, what you'll get is a weapon or armor piece that literally increases a stat by one, or memory orbs. Memory orbs are the currency of the game. So imagine spending literally 30 minutes going through a dead end path (I'm not exaggerating, the game is that poorly planned) only to end up at a chest that gives you more of the same money that you're already frustrated of seeing... and that's it. YOu have to backtrack all the way back to the beginning of that path and find a new one.This is all the game is in the first 4 real hours of playing it. A mindless treck through bats to find very small upgrades or useless money. That's it. I didn't even encounter a TOWN in the first 4 hours of gameplay. The game is a constant motion forward through dungeons. There was one point where I found an inn, but there was nothing to do or explore there, and there were no NPCs worth talking to (about 3 total anyways). Typically in JRPGs, towns offer a kind of tension relief their repetitive nature can sometimes cause. It gives the player a chance to relax, plan, and become immersed in the world they are exploring. Whisper of a rose ingnoring this convention in an otherwise convetional game becomes one of its greatest flaws.I'm sad that I quit the game so soon into it. The environments are gorgeous and inventive, the story, while a bit cliche, is rather interesting and makes sense with the surroundings you find yourself in... but the gameplay is just... boring. That's all there is to it. Perhaps at some point, the game does a complete 180 and the paths becomes more linear and the combat becomes more complex, but I personally couldn't force myself to sit through any more of it after the sidequest boss I spent an hour and a half trying to find died in about three turns.... and then I realized I would have to backtrack all the way back to a teleporter just to get back into the story (would probably take at least 20 minutes to do). I didn't want to hate this game, but unfortunately Whisper of a Rose stands as a perfect example of how a great story and world can be hindered by the actual gameplay of a poorly planned JRPG.. Nice art but quite frustrating. Not in difficulty sense, the game is rather easy. It\u2019s just boring. I thought I was in for a treat as the game went through in beginning phases but it fell flat pretty quickly once it starting moving. Many of the environments are beyond annoying to navigate. Between world objects blocking you such as plants, rocks and the tiresome enemies chasing you endlessly to make you engage in a snooze fest of a battle it really starts to become a chore. Whisper of a Rose attempts at bringing in a skill tree to the genre which works but not as well as it could. You collect skill upgrades in random places or talking to random npcs, many which can be easily missed. You do not earn any skills from just leveling up so It\u2019s nice that they did something different and encourage exploration but this game simple isn\u2019t worth exploring. Its pointless to escape from battles because the enemies simply spawn right next to you only to engage the battle again. If you try running far away hoping you can lose them don\u2019t bother. They can often navigate the annoying terrain better than you. If you do successfully get away you\u2019ll only be met by another horde immediately after or during your escape. Want to find a way to that chest you see on that ledge? Well then be prepared to put 30 minutes at least trying to painstakingly get to it. First JRPG I\u2019ve ever desperately tried not to get into any battles. Not just because they are pointless and boring but because it will cause you to level way to quickly, obliterating any challenges. 5\/10. Really enjoying this SNES-style grindfest. Challenging little puzzles. 25 hours in. I will see this one through to completion.. Whisper of a Rose is a very well done RPG Maker game about a girl named Melrose who has a pretty awful life and very much wants to find some way to escape it. She finds a device called the iDream and uses that to escape into her Dream World.But she ends up finding out that the Dream World isn't as nice as she thinks it is. After all, not all our dreams are nice and happy, there are plenty of nightmares as well.Whisper of a Rose takes us on Melrose's trip through the Dream World. Everything in the game is based on things that happened to Melrose and her own fears and wishes. Even her own repressed memories show up at times. The settings range from rolling hills to unpleasant forests and swamps. And all Melrose wants to do is find a way home.Overall pros:+Lengthy game, it took me just under 30 hours to beat it, though that included having to redo some stuff when I was defeated.+Gorgeous settings, you can barely even tell it's RPG Maker+Wonderful soundtrack. All the music fits great with the scenes and the battle themes are just amazing. You can get the soundtrack for free at the dev's website too.+Very responsive dev which is always a good thing.Overall cons:-Never thought I'd say I wanted random encounters in a game, but this game really would have been better off with them. Visible encounters just don't work here with how difficult it is to avoid enemies and how they immediately respawn with no chance for immunity to avoid the encounter. Monsters also don't stop while you grab treasure which leads to encounters you may not want. (Edit: This has been improved upon as well with a short delay between respawn and an item to avoid encounters. New Game+ mode gets an important item to allow unlimited avoiding of encounters)-Regular battles can get lengthy and tedious. (Edit: This has been improved upon and they are much shorter as long as you aren't avoiding everything and not upgrading equipment)-While there is a quick means of travel, it only covers limited areas and you'll be backtracking a bit for sidequests, which makes the encounter annoyances even greater because you'll get stuck fighting some monsters when you just wanted to make a quick run to grab an item.Achievement wise, it's not an easy 100%. You'll need two full playthroughs to 100% the game and there are a few missables. It's about 30 hours per playthrough from the looks of things if you want to be sure to miss nothing. There is some replay value though since you get some new stuff on a second run and there's one sidequest that can only be finished on the second playthrough and it nets you the best summon in the game.Still, it's a very good game and I do recommend it. It's not exactly short and sweet, but it's worth playing all the way through.Also a little tip for anyone playing it: don't sell your initial armor for any characters. You'll need that later if you want to get the best stuff in the game. It's doable to beat the game without it, but more difficult.. I actually like this game, because it seems to have a neat story and well-conceived characters. Storyline and character's actions don't seem too stupid and unlikely. The mapping looks nice and not too dull, but its tedious to run around. Blocking items like plants and too long dungeons, where it's easy to get lost. While you are getting lost several times, you at least get to know every enemygroup. I even met some often enough to exchange names and phonenumbers.. but I'd appreciate if they won't show up ever again.When you finish a fight you can't move for about 2 seconds and\/or the loot blocks you. In the meanwhile all the enemies around you CAN move and get near enough to attack you right after the last fight. That makes it almost impossible to avoid fights. Running around gets pesky. But at least it feels like it's made with some love. Probably because it has potential. Those fights just ruin it ... Got to the Love Engine Dungeon... Did a puzzle requiring stepping on some star shaped tile on the ground and then pressed 1 to 5 to make a path for myself to a switch and a skill point. Once i got the skill point i leveled a skill and saved without realising that saving there would reset the puzzle trapping me forever with the switch on the other side. Since i saved with the puzzle reseted when i load i still am trapped since the puzzle reset without bringing me back to the puzzle entrance and there is no way to teleport out of a dungeon... This is a great game and i came across no other bug. I'll have to restart it from the beggining now but i do hope they will fix puzzle reseting when you save for no reason and often trapping you forever unless you made many save file and are able to reload before you got to the said puzzle. Also would appreciate more information on the stats difference between the class.
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Whisper Of A Rose Activation Code [key]
Updated: Mar 24, 2020
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